Guilds
(Guilds were a major part of the world, part of a network that helped defend the region from the demons to the north. Without a guild you had very limited access to feats and prestige classes. Each one had a separate writeup.)Joining a guild or organization provides an adventuring mercenary with many benefits. These benefits can range from access to training in feats to monetary bonuses when it comes to equipment. In addition, most prestige classes are rooted within various organizational structures. It is possible to not be affiliated with a guild, and guilds can always be joined later, but choices for advancement and growth will be limited. Below is a brief write-up of each guild that may be joined at 1st level; full write-ups complete with prestige classes and feats available will be provided separately.
The
Astrologer’s Guild
Originally
formed so that arcane spellcasters could hide their profession under a cloak of
legitimacy. The unofficial wizard’s
guild of Sûthgeard, members still try to hide their art from prying eyes even
though most are privy to their charade now.
The
Bards
The
Bards are similar to the Coven and the Speakers in that they aren’t an official
guild. Rather they are a loose
organization of skalds and storytellers who share their knowledge and talents
to each other’s benefit. Anyone who
tells a good tale can join, but Skalds make up the majority of the membership.
The
Coven
More
of a sisterhood than a guild, the Coven is what the witches of Stânfolde call
themselves. It is not an official guild
but fills all of the same duties, even interacting with the Hiring Hall. Non-witches can be considered Coven members,
even males, as long as they are dedicated to the sisterhood’s goals and ideals.
The
Chapterhouse
A
mercenary guild formed by holy warriors allied to the Church. Clerics and paladins make of the majority of
its membership, but anyone able to wield a weapon can join if their faith is
strong enough.
“The
Guild”
The
thieves’ guild of Sûthgeard. They keep a
tight leash on non-guild members operating in the city as the other powerful
guilds could crush them easily if provoked.
The main reason they still exist is due to their front organization,
“The Adventurer’s Guild”, which trains adventuring mercenaries in skills useful
outside the city.
The
Hospitalers
A
religious mercenary guild somewhat similar to the Chapterhouse, save the
Hospitalers specialize in healing.
Besides training mercenaries, they run hospitals throughout the
land. They are mostly comprised of
clerics and paladins, but the occasional shaman, witch or non-spellcasting
healer has made it into their ranks.
The
Lancers
The
spearman is the most basic fighting unit in all of Stânfolde. Any spearman who wishes to be more than a man
with a long pointy stick trains with the Lancers. The Lancers are more of a training
organization than a guild, but they do maintain some guild functions. Very few adventurers come from the ranks of
the Lancers.
The
Outriders
There
is no heavy cavalry in Stânfolde, but there is a light cavalry. They specialize in both scouting and fast
moving hit and run tactics. Founded by
the hin on their riding dogs, it has grown to include horseback riders,
too. While not a large generator of
adventurers, there are some groups that find the skilled riding of a Outrider
to be an essential part of a mercenary company.
The
Speakers
Not
formally a guild, the Speakers represent those who choose to honor the spirits
as part of their devotion to Heaven.
They have their own hiearchy and function as a guild in most
respects. While Shamans make up the
majority of members, anyone who respects their ways can join.
The
Spellswords
Since
arcane magic carries a stigma in Stânfolde, many practitioners of the art have
taken up weapons to make themselves more socially acceptable. The combination of martial and magical skills
has made the Spellswords one of the most powerful and respected mercenary
guilds. Most wizards who wish to do more
than study musty books join this guild, as does anyone with some interest in
arcane magic.
The
Whistling Death
Originally
formed by various orders of secret archer brotherhoods, the Whistling Death has
become an indispensable part of life in Stânfolde. They provide training and mercenary bands to
town militias and also produce talented archers who are key members of most
adventuring mercenary companies. Perhaps
the largest mercenary organization in the land.
No comments:
Post a Comment