Thursday, February 10, 2022

"You can run whatever you want."

Yeah. I keep finding myself not developing any of these because I have no idea if I'll find anyone who wants to play them. I might start doing so and posting on this blog again. And these are just D&D ideas.

Sort of Original Ideas 

The Southern Marches  

Systems: BECMI/3.x/5e  

Setting: Custom (Brimden map)  

Your characters come into possession of a deed to a vast territory. Territory that the Kingdom of the Eastwold no longer controls. Bring the land under your control through negotiation, persuasion and/or force. A mixture of adventuring and kingdom building.  

  

The Island  

System: Pathfinder  

Setting: Mythic Earth  

The Northern Alliance of nations on the Continent has discovered what they believe to be one of the lost islands of Atlantis. You can be explorers as part of an established expedition, shipwrecked survivors looking to make their way in unfamiliar lands or be more focused on the race to unlock the island's secrets before agents of the Thyatian Empire.  

  

The Isle of Life  

Systems: 3.x/5e  

Setting: Unique  

A strange island where things don't always die but sometimes just... change. An exploration campaign.  

  

The Isle of Alucinor  

Systems: Pathfinder or 5e (Spheres of Power/Might)  

Setting: Custom (Brimden map)  

The ancient copper dragon who has protected the island of Alucinor for centuries is dying. She needs adventurous souls to go out into the world and find her lost son she can say her goodbyes and hopefully convince him to stay as the new guardian. The world is still rebuilding from the calamity that killed the gods and aberrations still roam the countryside. Magical power must be drawn from one's own blood or by pact with a powerful being.   

  

The Bleakwood  

Systems: 5e  

Setting: Unique (Age of Shadows map)  

In the depths of the Bleakwood the veil between the Feywild and Shadowfell become thin. The people of the region rely upon members of the Lodge to navigate the relations between these realms so that they can be left in peace. The Lodge, a guild of hunters and adventurers, holds pacts with these opposing realms and recruits brave souls who would deal with matters between the fey and the dead.  

  

Eyes Unclouded  

Systems: 5e  

Setting: Unique  

A more light-hearted campaign with a focus on the Feywild and a Ghibli-esquecottagecore feel. You are adventurous young folk in a small town in which strange, dangerous and fun things keep occurring 

  

Monster Hunters  

Systems: 5e  

Setting: Unique  

Members of the Monster Hunter's Guild make their living by hunting and harvesting materials from various creatures around the world. A new island has been discovered and the guild is in the process of exploring and cataloging its native species. There are also creatures and items from what is known as the Fifth World which reaches back into unknown times where strange technology ruled the island which is presenting additional challenges and opportunities.  

  

The Awakening  

Systems: Pathfinder/5e  

Setting: Unique/Any  

This fantasy world has always been settled in amongst the ruins of an ancient, technologically advanced civilization. Ruins so old that they are simply part of the scenery and of little to no use anymore. However something has awoken and both old and new ruins have spring to life. The party can simply be trying to survive in this newly dangerous world or trying to find out the secrets of the past.  

  

The More You Know  

Systems: OSR/5e  

Setting: Unique  

A human theocracy where the Pope wants to become a god. Technophobic elves descended from magitech masters slain by a single idea. Claustrophobic dwarves who feel the pull of the Underdark to their old masters. Forgetful halflings who blissfully boat the rivers. A kingdom that is afraid of books and the extradimensional library they serve. A forest where the Feywild is different every time you visit. The characters find themselves caught between warring powers in a world where knowledge can literally kill you.  

  

The Towers  

Systems: 5e  

Setting: Magic the Gathering  

Five towers have arisen across the world – planeswalkers of great power have arrived and are plunging the world into an apocalyptic war between the five colors of magic. Five massive dungeon crawls to conquer each dungeon and defeat these invaders to your world.  

  

Thieves of Brazenthrone  

Systems: 3.x/5e  

Setting: Brazenthrone in Chad's Forgotten Realms  

It was pretty easy joining the Thieves' Guild after everyone in the previous iteration was murdered. It'll be rough going, though – dwarves can be pretty tough to steal from. And the aboleth overlord that now rules the city adds even more challenge.  

  

Brazenthrone  

Systems: 3.x/5e  

Setting: Brazenthrone (non-FR)  

Adventures based in the city of Brazenthrone. Includes Underdark adventures in the Black Loch region.  

  

Ebonclad  

Systems: 3.x/5e  

Setting: Custom (Brimden map)  

The Tenebrous Cabal is a strange amalgamation of a thieves' guild, secret society, mage's guild, assassin's guild and cult all rolled up into one. They rule their home city from the shadows and are looking to expand their reach into the nation's capital. Your characters are among the newest recruits of this new effort and must make money, eliminate rivals and gain power.  

  

The Terrasque Campaign  

Systems: 3.x/4e/5e  

Setting: Unique/Any  

The characters' lives seem to be surrounded by things relating to the terrasque. Eventually they'll have to face the monster as it attempts to revive time and time again.  

  

The Temples  

Systems: 3.65 (late 3.5th edition)  

Setting: Unique  

The setting and classes are guided by late 3.5e products, specifically Magic of Incarnum and Book of Nine Swords. The campaign would center around the struggles of the Temple of the Sapphire Eidolon and the Temple of Nine Swords as they deal with the cults of the Tenebrous Cabal and Society of Binders.  

  

The Akashic Lands  

Systems: Pathfinder  

Setting: Unique  

Followers of evil greater spirits and the Negative Akashic Gods wreak havoc. Cultists of the Shadow and the fallen Titans make plans in the dark. Atheistic terrorists threaten various treaties. Things from the Outside and the Unseelie Fey want to tear reality apart. Heroes are needed to keep the peace and find a way forward for these disunited peoples.  

A custom world built around the Dreamscarred Press systems for Pathfinder (Akashic Mysteries, Path of War, Psionics). A non-traditional fantasy setting with non-traditional forms of magic and religion.  

  

The Adventurers' Guild  

Systems: 5e  

Setting: Custom/Any  

Set in a small town or city on the edges of civilization. The party is a member of an adventurers' guild and the campaign is primarily centered around taking jobs from the Notice Board.   

 

Published Module Based by Setting 

Mystara 

The Dymrak Dread  

Systems: BECMI/3.x/5e  

Setting: Mystara  

A campaign focused on the Dymrak Forest in Karameikos. Has Night's Dark Terror as a centerpiece.  

  

Keep on the Borderlands  

Systems: OSR/3.x/5e  

Setting: Greyhawk or Mystara  

Danger surrounds the Keep. The Caves of Chaos, Quasquenton and more await intrepid adventurers. Lots of classic modules located in a sandbox location.  

  

Gladius  

Systems: 4e  

Setting: Mystara  

Your Thyatian regiment has been punished by the Emperor and you now find yourselves enslaved and forced to be gladiators. Can you guide your team to the highest ranks so that you can earn your freedom and redeem yourselves in the eyes of the Emperor?  

  

The Isle of Dread  

Systems: 5e  

Setting: Mystara/Forgotten Realms  

A full campaign set on the Isle of Dread. The characters have been brought to the island in chains. Can they find their freedom and find a new life on the island?  

  

Wrath of the Immortals  

Systems: BECMI/3.x/5e  

Setting: Mystara  

The characters must navigate their lives as the world around them slowly marches towards an apocalyptic war. They can get involved or the war, they can get involved in the scheming of the immortals or it can all be a backdrop for their own activities. Can be used alongside any other Mystara campaign on the list.  

  

Specularum  

Systems: Lorefinder (Pathfinder + Gumshoe)  

Setting: Mystara  

The characters are ducal agents for Duke Stephan Karameikos in the city of Specularum. They find themselves caught up local and national politics, murder mysteries and the occasional threat from beyond reality.  

  

Merchants  

Systems: BECMI/3.x  

Setting: Mystara  

The characters are either members of a merchant family in Darokin or are trying to begin their own merchant organization. Either way they make their way across the land buying cheap and selling dear.  

  

The DDC  

Systems: BECMI/3.x/5e  

Setting: Mystara  

The characters are members of the Darokinian Diplomatic Corps. They are sent around the world to troubleshoot problems in the most diplomatic ways possible.  

 

The Great School of Magic  

Systems: BECMI/3.x/5e  

Setting: Mystara  

The characters are students at Glantri's prestigious Great School of Magic. Hijinks ensue.  

 

Forgotten Realms 

Phandalin  

Systems: 5e  

Setting: Forgotten Realms  

Lots of adventures centered on the village of Phandalin. Lost Mines of Phandelver, Dragon of Icespire Peak and lots of other notice-board based quests. 

  

Down and Out in Waterdeep  

Systems: 5e  

Setting: Forgotten Realms  

You begin as zero level nobodies, trapped in the slums of the Harbor District while a plague rages through the city. A Waterdeep focused campaign featuring famous locations and people from the setting.  

 

The Desert of Desolation  

Systems: 1e/2e/5e  

Setting: Forgotten Realms  

The classic I series of modules prefaces by the legendary B4: The Lost City. Don't invite Anakin Skywalker.  

  

Night Below  

Systems: 2e/5e  

Setting: Forgotten Realms  

A massive plot by aberrant residents of the Underdark to rule the overworld leads to a massive Underdark campaign against all sorts of subterranean foes. Considered one of the best campaigns created by TSR.  

  

Princes of the Apocalypse  

Systems: 5e  

Setting: Forgotten Realms  

Elemental Evil ninjas have kidnapped the President. Are you a bad enough dude to rescue him?  

 

Greyhawk 

Against the Slave Lords  

Systems: 1e/2e/3.x/5e  

Setting: Greyhawk  

The classic A series of modules where the characters are up against the Slave Lords and their evil plans.  

  

The Temple of Elemental Evil  

Systems: 1e/2e/5e  

Setting: Greyhawk  

The classic T series of modules including the legendary megadungeon. Fleshed out so as to not be as much of a boring slog.  

    

GDQ  

Systems: 1e/2e/5e  

Setting: Greyhawk  

The classic GDQ series – Against the Giants, Against the Drow, Queen of the Demonweb Pits. Can follow either Against the Slave Lords or Temple of Elemental Evil.  

  

Return to Greyhawk  

Systems: 3.x  

Setting: Greyhawk  

Return to the Keep on the Borderlands. Return to the Temple of Elemental Evil. Return to the Ruins of Greyhawk. Return to the Demonweb Pits. A series of adventures that act as sequels of a sort to various classic modules.  

  

Saltmarsh  

Systems: 1e/2e/5e  

Setting: Greyhawk  

Mystery is afoot around the town of Saltmarsh along the Azure Sea. Can either run the original classic U series of adventures for 1e/2e or the more recent Ghosts of Saltmarsh which reprints them along with other related adventures for 5e.  

 

Nentir Vale 

The Chaos Scar  

Systems: 4e  

Setting: The Nentir Vale  

Long ago a meteorite crashed into the earth carrying a strange evil with it. Since then the scar it left in the earth has become surrounded by those with dark hearts. A keep and a wall was constructed to hem this evil in but it has since changed hands many times and no longer has any official function. Shards of the meteorite that fell during its descent are now calling their owners to return them to the source.  

  

The Orcus Path  

Systems: 4e  

Setting: Nentir Vale  

A modified version of the original H,P and E modules. Modified to just not suck and also to tie them all together into a single campaign to stop Orcus from destroying the world.  

  

Madness at Gardmore Abbey  

Systems: 4e  

Setting: Nentir Vale  

A mini Heroic Tier campaign involving an invading group of mercenaries, lost shards of power and the Deck of Many Things. Comprises what are considered to be the best 4e adventured to be published.  

  

Delves  

Systems: 4e  

Setting: Nentir Vale  

No real overarching story. Just lots of short dungeon delves.  

 

The Lost Lands  

The Forest of Hope  

Systems: OSR/3.x/5e  

Setting: The Lost Lands  

The characters have found themselves with the deed to an old dilapidated keep and given domain over the surrounding region if they can tame it. However the keep is located in the Forest of Hope. And located near the forest of hope is the legendary dungeon, Rappan Athuk. Domain building combined with the world's deadliest dungeon crawl.  

  

The Stoneheart Valley  

Systems: 3.x  

Setting: The Lost Lands  

A series of adventures in the Stoneheart Valley that culminates in an initial foray against the forces of Orcus. Can easily lead to a foray into Rappan Athuk 

  

The Lost City of Barakus  

Systems: 3.x  

Setting: The Lost Lands  

A sandbox adventure where the characters plumb the depths of a cursed city. Open ended with freeform goals. Can easily lead to a foray into Rappan Athuk 

  

The Hawkmoon Vale  

Systems: 3.x  

Setting: The Lost Lands  

The Hawkmoon Vale was established and ruled by criminals and pirates in the past. While those scoundrels are now gone their influence remains no matter how righteous the local nobles pretend to be. A series of adventures plumbing the dirty history of the region.  

 

Other Settings 

The Shattered Gates of Slaughtergarde  

Systems: 3.x  

Setting: Unique/Elsir Vale  

The Valley of Obelisks is a land full of danger and mysteries. Aside from the obelisks themselves and the adventures relating to them the valley is also littered with many of the best WoTC modules from the 3.x era such as the Sunless Citadel and Tomb of the Forgotten King. An open sandbox campaign.  

  

Red Hand of Doom  

Systems: 3.x  

Setting: Elsir Vale  

The classic war campaign, considered by many to be the best ever. Can be led up to with any number of classic modules or cab be a follow up to The Shattered Gates of Slaughtergarde 

  

Scales of War  

Systems: 4e  

Setting: Elsir Vale  

Taking place long after Red Hand of Doom, the Elsir Vale faces a new threat from Tiamatt. A full level 1-30 adventure path.  

  

Stonehell Dungeon  

Systems: OSR  

Setting: Unique  

Stonehell Dungeon was a cruel experiment by the previous rulers of the land, locking the prisoners in and letting them run loose in the dungeons. Years have passed and the dungeons have grown into something much more malevolent... and much more enriching for those looking to plumb its depths.  

  

Thunder Rift  

Systems: BECMI/3.x/4e/5e  

Setting: Thunder Rift  

Adventures in the Thunder Rift mini-setting. This can simply be the "adventure path" that sort of exists and ends with escaping the region or can be more in depth with a more sandbox style game. A very basic D&D setting.  

 

 

Vague Ideas 

Collaborative World 

Systems: Dawn of Worlds and then OSR/3.x/4e/5e  

Setting: See below  

The players initially take on the roles of gods who are creating a world. Using the Dawn of Worlds game system the players then create that world. Once the world is created we play a campaign in that world. Optionally allow the control of the original god characters from earlier, especially if using BECMI rules.  

  

Skyland  

Systems: BECMI/3.x/5e  

Setting: Skybourne/Ketra mashup  

A shattered world of floating islands and airships. Be traders, pirates, explorers or just adventurers.  

  

Arcforge  

Systems: Pathfinder  

Setting: Arcforge  

Battlesuits, laser guns, psionics, orcs and magic. Beholder invasion fleets, starwyrms and starships. I have absolutely no plans for this but I've got rules to pull it off and it sounds cool.  

  

Gearshift  

Systems: 3.x/5e  

Setting: Mythic Earth  

Steam-mechs, airships, junk shamans and gaslight. The cold war between the Northern Alliance and the Empire of Thyatis is coming to a boil again and the characters find themselves in the middle of the action.  

  

Fantasy Fucking Vietnam  

Systems: OSR/Five Torches Deep/Knave  

Setting: Unique/Any  

The life of an adventurer is dangerous and not very rewarding. If you're an adventurer you've fucked up in life somehow. You get XP for spending your money, more so if you're indulging your vices. Battle monsters, traps and your inner demons and try not to die before banking enough to retire. This can be a hex crawl, mega dungeon or a mix of both.  

  

The Cube Eternal  

Systems: OSR/3.x/5e  

Setting: Unique  

Six sides to the Cube. Thirty-two layers in the Cube. Plumb the depths of madness in this massive, maze-like dungeon where physics are non-Euclidian on the outside and all three dimensions are in use inside.  

  

Random Crawl  

Systems: OSR/3.x/5e  

Setting: NONE  

A dungeon that is randomly generated as you go. Full of random things. Perfect for simple beer-and-pretzels gaming.  

  

Hexcrawl  

Systems: OSR/3.x/5e  

Setting: Various  

A sandbox campaign with a hexploration focus using one of several locations from the Points of Light supplements or even the Judges' Guild classic setting of Wilderlands of High Fantasy.  

  

Megadungeon World  

Systems: Any  

Setting: MEGADUNGEON WORLD  

A setting that consists of massive maps, many utilizing the amazing work of Dyson Logos. Includes:  

·         Fedor's Pass – An abandoned keep on a mountain pass. Numerous sublevels are dug into the mountain along with additional structures and hidden secrets.  

·         The Heart of Darkling – A massive river that runs underground through dangers and whole subterranean cities.  

·         Jakalla – Not just a sewer system, but a series of basements, abandoned temples and tombs under the main settlement.  

·         The Mega Delve – A giant interconnected dungeon full of diverse "regions" like dwarven ruins, fungus caverns, giant strongholds and an abandoned necropolis.  

·         Teos Door – The "crypt" of a lost cult that worshipped some advanced entity.  

·         The Winter Tombs – A massive system of tombs and temples long forgotten or repurposed.  

  

Some Random-ass Megadungeon  

I've got a bunch. I can fill 'em with something.  

  

New Setting Experiment  

These are settings that I'm not familiar with but have the books for and have kind of always wanted to try running something in. No hard plans for any of them.  

  • Brithright (2e)  

  • Planescape (2e)  

  • Kalamar (3e)  

  • Ravenloft (2e/3.x/5e)  

  • Scarred Lands (3.x/5e)  

  • Golarion (Pathfinder)  

  • Midgard (Pathfinder/5e)  

  • The City of 7 Seraphs (Pathfinder)  

  

The Sandbox  

Choose a system, choose and setting and just go.  

Systems  

  • OSR  

    • B/X  

      • Labyrinth Lord/Swords & Wizardry/Basic Fantasy Adventures/Beyond the Wall/ICRPG/LotFP  

    • BECMI  

      • ACKS/Dark Dungeons/Darker Dungeons  

    • The Goblin Laws of Gaming – Gonzo low powered system  

    • Dungeon Crawl Classics RPG – Old school feel with new school systems  

    • Worlds Without Number – Old school feel with new school systems  

  • 1st Edition D&D (1e)  

  • 2nd Edition D&D (2e)  

    • Chad Edition D&D (Heavily modified 2e)  

  • 3.x Edition D&D  

    • Includes original 3.0 edition, 3.5 edition and Pathfinder (3.75)  

    • True20 (more streamlined d20 system)  

    • D20r (MASSIVE redo of the class system)  

    • Heroes Against Darkness (Between 3rd & 4th edition)  

  • 4th Edition D&D  

  • 5th Edition D&D  

    • Five Torches Deep (old school feel with 5e style rules)  

    • Giffyglyphs stuff – Darker Dungeon and/or Class Compendium  

    • Modern Adventures  

    • Spaceships and Starwyrms  

Settings  

  • Forgotten Realms  

  • Greyhawk  

  • Mystara  

  • Nentir Vale  

  • Thunder Rift  

  • Valley of the Obelisks  

  • Custom – Prepared as much as I can  

  • Custom – Make it up as we go along