Rumors
Here are a bunch of rumors for the Chaos Scar. Some are just general rumors, some are linked to specific adventures. They ascend in order of adventure difficulty. If you don't want to lead the party on with dangerous adventures, start with a d20 and add a d10 every level or so. Otherwise just roll a d100/2. I'd say let each member of the party hear a rumor when they start and then let the party hear up to three more per adventure they complete.
- Lord Drysdale is planning to convert everyone in Restwell Keep to the worship of Erathis. If they don’t agree they’ll be exiled into the Scar!
- We regular folk don’t mean anything to Drysdale. He intends to just use Restwell Keep as a military base to retake the Scar.
- Some of the Blades are still around and they’re more than eager to get revenge on Lord Drysdale.
- Gorn Hammerfall, the Captain of the Guard, has found a forgotten secret chamber with his stone cunning. It contains Greysen Ramthane’s hidden treasure!
- The Mages of Saruun come from Thunderspire Mountain and do business with all sorts of unsavory creatures like drow and duregar. Why does Lord Drysdale allow them to stay here? They can’t be up to any good.
- There’s a human cult call the Brotherhood of the Scar that has a fortress deep in the crater.
- One hundred years ago a red dragon named Kerang was the terror of the Scar but a wily druid named Merlius poisoned him and then brought the mine down on his head. Word has it among the Fireclaw kobolds that Kerang may be coming back somehow! (Some Assembly Required)
- The Skull Kicker kobolds usually aren't much of a problem but they've become more organized lately and have actually managed to nail a merchant caravan. (Kobold Hall)
- There’s an old keep that predates the Scar not too far from the King’s wall. Belonged to a Goliath sorcerer from what I understand. Place is infested with Bullywugs now. (Stick in the Mud)
- There is a cult dedicated to something called Chitteruk not too far into the scar. Their leader, a one armed gnoll called the Hand of Chitteruk, has been capturing people and taking them away to their lair. (Den of the Slavetakers)
- A pair of Halfling bandits have been terrorizing homesteads and travelers near the Scar. Not only do they steal, they are ruthless murderers. (The Brothers Gray)
- A Cave near the King’s wall is the lair of some strange glowing drakes. They are covered with odd blisters that emit residuum when popped! (Death in the Pincers)
- Not far from the Kings Wall is a cave that emits a strange blue glow. (The Tainted Spiral)
- Some brigands have been randomly attacking travelers and homesteads near the King’s wall. However these aren't bandit raids as very little is stolen – it is killing for killing sake. (Elves of the Valley)
- Some crazy-ass goblin named Slaark is demanding tribute from everyone near the Scar. Like Lord Drysdale's gonna put up with that! (Slaark's Crown)
- If you follow the road into the Scar, half way in there is a trading post where you can meet with some of the more unsavory residents of the area. (The Crossroads)
- The tiefling who runs the trading post at the Crossroads, Silvereye, often tries to trick and do in visitors who are obviously adventurers. (The Crossroads)
- The Stone Forest is actually a series of monoliths from ancient times. Some say they’re the teeth knocked out of a primordial by Moradin’s hammer.
- Somewhere near the King’s Wall is the Cave of Whispers where dark secrets can be heard. (Sliver’s Call)
- Somewhere within the Scar is a forest made entirely of glass! (Glass Spire Forest)
- There is an old temple in the Scar. It was originally dedicated to Erathis but was overrun by followers of Orcus. It’s abandoned now. (Dead by Dawn)
- The lizardfolk in the region worship Tiamatt, Zehir and all sorts of other nasty gods. (Keep on the Borderlands)
- There is an old abandoned dwarven refinery within the Scar. (The Hammer Falls)
- The Sword Pillar is a favored place for Hobgoblins to gather and choose a new leader. The winner of the combat must thrust his vanquished opponent’s sword through the pillar.
- A long time ago there used to be an elven colony in the deep woods of the Scar. A bunch of heretics or something who lived along side orcs. They were slaughtered by their own kin, though. (Blood of Gruumsh)
- There is a big old hole in the ground inside the scar known as the “goblin hole”. Can’t think of a reason anyone would want to go there unless you just hated goblins. (Down the Goblin Hole)
- About fifty years ago there was a goblin war chief named Urgog who actually managed to burn down the elven wood during his reign. He got old and was eventually chased off. But there’s been increased goblin activity lately and they've been using Urgog’s name as a battle cry! (Down the Goblin Hole)
- It’s said that the Goliath sorcerer, Voran Earthman, had labs and libraries all around the Scar that were connected by teleportation. Some of the underground ones may still be intact. (The Lost Library)
- There’s an old temple of Moradin in the Scar but nobody remembers where it was. (The Crawling Fane)
- An elven wizard named Vanamere and human fighter named Lethion used to live in a tower and helped protect the King’s Wall. After Lethion pass away the tower was repeatedly assaulted by orcs and ogres trying to get some treasure he buried with him. Eventually they brought a giant and the tower was destroyed, but not after Vanamere summoned a mighty storm to destroy all of them. She disappeared during that storm and became one with the tower to stay with her beloved. (Stormtower)
- Strange, ghostly spiders have been appearing in nearby towns and making off with magic items. (The Spintered Spring)
- Illugi Swordbreaker, the Emerald Warlock, and Agera of the Shadow Face led a mercenary group called Stormcrow Company. Each had a storied adventuring background before they joined their strengths, but those stories are as nothing compared to the tales of the exploits of Stormcrow Company. The mercenaries made their base in old tunnels they found beneath a rocky tor in the Scar. (Stormcrow Tor)
- Stormcrow Company was credited with cleaning the goblin tribes out of nearby hills and killing a lich who threatened the valley from its dark tower. The adventurers also accepted contracts to assassinate nobles in a neighboring city-state, kidnapped an eladrin princess in return for a ransom of questionable relics, and even slew the good dragon Karonzaxus. In the end, they were feared more than revered. (Stormcrow Tor)
- The Gnawstubbles goblin tribe has been dominating all the other tribes deeper in the Scar. They've even been seen riding giant bats! (Glowstone Caverns)
- Fjorn Hammermain, a well known prospector, finally bit off more than he could chew in the Chaos Scar. Too bad since he actually seemed to have found adamantine. (Fjorin’s Foothold)
- One of the most famous landmarks in the Scar is the Pillar of Eyes. It resembles nothing so much as a stack of staring eyeballs. (The Pillar of Eyes)
- The sorcerer Voran Earthmane has an old tower in the Scar that somehow never fell into disrepair after the star fell. (Vanguard Tower)
- Deep in the Scar, past the Crossroads and the Stone Forest is the Slaver's Stone where unsavory deals are made. (The Slaver’s Stone)
- The Cloven Skull is the skull of a stone giant that was caught by the impact of the falling star and became embedded in The Wall. Somewhere nearby is a tunnel that leads to a mad oracle.
- There is a benevolent cult dedicated called the Radiant Morn that has established itself in the Scar. They are working to bring light to the region. (The Radiant Morn)
- A frequent visitor to the Chaos Scar is Keljack the Deathless. He’s over a hundred years old yet doesn't look a day over thirty. He’s violently unpredictable, though, especially when near the Scar. A master swordsman you don’t want to mess with. (Scarred for Life)\
- A red dragon was seen a few years ago settling itself down into the caves along the crater. No one has seen or heard from it since. Thank the gods. (Reflections of Ruin)
- Sir Tavil Soarvaren was a shining paladin of Bahamut until he was killed by orcs. He had some artifact that the orc leader wears around now as a trophy. (Vainglorius)
- The Proving Pit is used by the denizens of the Chaos Scar to settle disputes between themselves or to test themselves against other fighters of many kinds. (Scarblade)
- The Scarblade is encased in a translucent crystal spire above a gladiatorial pit. Anyone who defeats the pit’s champion can claim it. (Scarblade)
- Some woodcutters saw a wolf all covered in tongues and other animals twisted beyond belief in the deep woods of the Scar. (The Star-Touched Grove)
- Small bands of well-armed members of the Brotherhood have been seen attacking monsters in the Scar but have been capturing them and not killing them. (Heart of the Scar)
- There’s a wizard who lives in a giant floating stone head and floats around the Vale. Sometimes he comes down if he sees something interesting. (Head in the Clouds)
- There used to be catacombs underneath the Keep, but they were sealed up ages ago. No one knows how to get down there now. (Pit of Delirium)
- Strange runes have been seen around the Scar. No one knows what they are but they make you feel uneasy. (Runecutter)